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Truly Free Film

Why The Indie Film Industry Needs Producers

Time and time again, I get the impression that the “Film Industry” generally does not value producers. I suppose I shouldn’t deduce that The Studios’ abandonment of Producer Overhead First Look Deals means that the business doesn’t value Producers, and just that The Studios need to control costs or that they have other ways of accessing content, but…

Well, it’s hard not to feel that it’s just that Producers aren’t respected. I suppose that financiers willingness to under pay Producers should not lead me to think that they don’t know how much a Producer does. Maybe they are just trying to get a good deal. I suppose that I could take it as flattering that experienced folks in the business, assume that my overhead is covered, that my assistant’s salary is taken care of.
So what is it that Producers do for the Film Industry at large?
  1. Producers bring new investors into the business, both in terms of sourcing them, and structuring deals that make sense from an investors’ perspective
  2. Producers look out for investors’ needs (substantially more than distributors do), as Producers think long term and need private equity to stay in the game.
  3. Producers provide development supervision to get the scripts right — and they usually get a lot more writing done without additional costs — because the authors know they are doing it to get the best movie made, and not just to justify their jobs.
  4. Producers inspire talent to embrace work for affordable yet just rates — because everyone knows that the producer is doing also for the love but for a whole lot longer.
  5. Producers counter-balance industry pressure to increase costs and keep movies’ budgets at levels that make sense — which is good for the industry.
  6. Producers innovate — be it in the search to deliver a better film or to control costs, innovation is in their blood.
  7. Producers develop talent and take the chances on emerging artists.
  8. Producers keep in touch with the audience, weighing where their tastes and habits are.
  9. Producers bring content, talent, technology, audiences, investors together.
  10. Producers help show the business and the culture where they might aspire to be going.
Categories
Truly Free Film

Jon Reiss on The New Way To Think Of Theatrical

I wasn’t at DIY Days. If I had been, perhaps I could have saved some time that I just spent brainstorming and writing it all down. Dang.

Jon puts a lot of good stuff out there. With most of the new crop of Sundance films having gotten their golden tickets this week, their makers would do well to listen up to the words that Mr. Reiss speaks. Is that you?

And if you look at the list of To Dos that I served up on that last post, you would do wise to heed his advice and fire your DP and hire a Producer of Distribution & Marketing. Open your ears:

And here’s a nice round up of Jon’s talk from Sheri Candler.

Categories
Truly Free Film

15 Ways To Show Your Collaborators You Appreciate Them

As an indie film producer, what can you do to show appreciation for all those that are helping you make your film?

  1. Do your job well. Make a film everyone is proud of. Give the team memories that they were lead well.
  2. Provide timely information and decisive actions, as clearly as possible. Don’t try to hide anything. Don’t sugar coat; speak truthfully about the situation — reality may not be pretty, but presenting it clarifies your mutual trust.
  3. Recognize how well your collaborators do their jobs and show how much you appreciate them. Show respect. You can’t make this film without them; they chose to join you and you are fortunate to have them.
  4. Learn everyone’s name. Learn something about them. Take interest in their lives. Remember & celebrate their birthdays. Thank them for their work.
  5. Demonstrate that you are concerned for your crew’s health. Provide vitamins and sun screen. Can you provide flu shots on set? When someone is sick, send them home.
  6. Have a true commitment to safety. If working long hours on location, provide overnight accommodations. Don’t let people drive when they are over tired. Really have a safety meeting each day.
  7. Good food is quickest route to someone’s heart. Provide thoughtful craft service: healthy food, fun food, new food, fresh food. Work with your caterer to make sure people are getting what they want.
  8. Provide a constructive work environment. Keep the workplace clean and orderly. Don’t joke around camera. Don’t let people read in view of others. Give everyone access to information.
  9. Don’t contribute to a bad world. Help your team recycle. Don’t force them to waste due to their work situation. Use less paper.
  10. Bring some fun into their world. Provide entertainment or education at lunch breaks. Do “dollar days” at the end of the week.
  11. Let them help the world at large. Organize a blood drive at lunch during production, a toy drive, or coat drive during the winter months. Get absentee ballots when they will be working during election periods.
  12. Adopt and post/display strong anti-discrimination, anti-sexual harassment policies.
  13. Help them enjoy themselves. On location, provide an extensive entertainment list for all visiting crew and cast, including restaurants, theaters, medical, specialty stores, massage, and directions. Organize some group outings during non-working hours.
  14. Go that extra distance to make things better for the team. On location, provide laundry service. In booking travel, always enter everyone’s Frequent Flyer miles. Provide direction books in all vehicles.
  15. Recognize everyone as a key part of the process. Get them the tools they need to do their work well. Screen dailies and invite everyone. Create a blooper reel to screen for crew. Give them posters, DVDs, t-shirts. Inform them as to the progress of the production. Allow them to comment on the website.
When I have asked for some of these things from past production teams, I have occasionally met with some resistance. “I am a production manager, not a camp counselor!” “These people are adults; they should be able to take care of themselves!”.
 
I don’t agree. Everyone works hard. We need to show that we appreciate it. It’s funny though, when I put this question out there to the Facebook & Twitter worlds, I think people mostly recommended alcohol and backend points. Money and booze, maybe that’s all it takes…
 
Special thanks to all of you who contributed to this. This was a crowdsourced post.
Categories
Truly Free Film

Is This What You Mean By "Indie"?

Deadline Hollywood published a great list of the “Indie” Box Office. I think this underscores why I was looking for some new nomenclature when I started this blog.

TOP 20 INDEPENDENTLY FINANCED FILMS
Weekend of October 23–25, 2009
Exclusive To Deadline Hollywood

TITLE, DISTRIB, COMPANY, WKD BOX OFFICE, SCREENS/AVERAGE, CUME

1. PARANORMAL ACTIVITY (Par/IM Global) $21.1M [1,945/$10,850] $61.5M
2. SAW VI (Lionsgate) $14.1M [3,036/$4,650]
3. LAW ABIDING CITIZEN (Overture) $12.4M [2,890/$4,292] $40.0M
4. ASTRO BOY (Summit/Imagi) $6.7M [3,014/$2,224] $6.7M
5. A SERIOUS MAN (Focus) $1.0M [176/$6,211] $3.1M
6. GOOD HAIR (Roadside Attractions) $945K [466/$2,030] $2.8M
7. CAPITALISM: A LOVE STORY (Overture) $726K [636/$1,142] $12.9M
8. WHIP IT (Fox Searchlight/Mandate) $466K [435/$1,071] $12.2M
9. AN EDUCATION (SPC/BBC/Odyssey) $367K [31/$11,851] $940K
10. COCO AVANT CHANEL (SPC/Canal+) $272K [63/$4,321] $1.7M
11. NEW YORK, I LOVE YOU (Vivendi) $230K [110/$2,092] $747K
12. FAME (MGM/Lakeshore) $212K [445/$477] $22.0M
13. BRIGHT STAR (Apparition/TVA) $212K [209/$1,015] $3.9M
14. TIME TRAVELER’S WIFE** (Warner/New Line) $203K [284/$718] $62.8M
15. I CAN DO BAD ALL BY MYSELF (Lionsgate) $178K [273/$655] $51.6M
16. INGLOURIOUS BASTERDS (Weinstein/Uni) $176K [206/$857] $119.3M
17. DISTRICT 9 (Sony/QED) $148K [232/$638] $115.5M
18. 5150, RUE DES ORMES (Alliance Films) $107K [55/$1,955] $787K
19. MORE THAN A GAME (Lionsgate) $99K [107/$929] $749K
20. THE SEPTEMBER ISSUE (Roadside0 $89K [61/$1,469] $3.4M

** A New Line production distributed through Warner Brothers.

Categories
Truly Free Film

The Slow Drip Of Change: A Post From The Past

In 1995 I wrote an article for Filmmaker Magazine entitled “Indie Film Is Dead”. If you are looking at the surface and what is being reported these days, it’s pretty depressing how little things have changed. That slow drip has finally accumulated into a pool of chaos.

I can understand why people are nervous. However, I have been meeting with people from the tech side of things a lot lately. Things are going to change. Or rather keep changing. We are in The Period Of Disruption now. Folks are raising their hands to be the guides to Total Salvation. I won’t fool myself into thinking it’s that easy. It seems to me that budgets will have to drop significantly in order to justify experimenting with the new tools. Which means fees will drop. Which means that those with experience may sit this period out. Which means that quality will drop. Which means that audiences will drop. But wait, doesn’t PARANORMAL ACTIVITY prove all that wrong?! Will the solution be genre films on a tiny budget?
Anyway, here’s that dose of 1995:

The marketplace is nasty and brutal, remembering only the latest successes and never forgetting its failures. It allows no room for taste beyond the mainstream. Truly unique films cannot get screens, let alone hold them for more than a week or two. There is virtually no American audience for art films, political films, or non-narrative films. The specialized distributors have morphed into mass marketers, not niche market suppliers. Monopolistic business practices drive most corporate strategies.

Whether we view ourselves as producers, directors or moviegoers, our options are limited by the structure of the industry, and if we do not act soon, we will lose our ability to choose the films we want to make and see.

Sure, the trade papers may paint a rosy picture for the future of indie film. New outlets and delivery systems proliferate daily. New revenue streams emerge with reassuring regularity. The audience for “specialized” films is at an all-time high. Every month another studio posts a press release about their new specialty division. Every city has a film festival. Film school enrollment is booming.

But the real news has been quietly taking place in those back room corporate board strategy sessions. Anti-trust laws are a thing of the past. Today’s new media giants are embracing the independent film but as a marketing concept only; every day they bring more and more of the production, distribution and exhibition apparatus under their control. Although we celebrate our independent “spirit,” the logic of the studio film – its range of political and social concerns, its marketing dictates, and even its narrative aesthetic – is slowly colonizing our consciousness. The screens are controlled by the studios and sooner or later every filmmaker winds up working for the studios.

We all must get real and face the facts: independent filmmakers are currently standing on a precipice. It’s jump or get pushed. We are overdependent on the Hollywood studios and their far reaching apparatus. If we want Indie Film to survive into the next millenium, if we want it to expand our artistic horizons, we must start to grow truly self-sufficient.

In order to recognize the desperate situation we currently find ourselves in, all one has to do is take a look at the current state of the industry and it’s different arms, and try to imagine one thing: Where does that truly unique first feature without an accessible marketing hook fit in?

YOU CAN FORGET ABOUT A DISTRIBUTION DEAL

Acquisitions are driven by marketability, and marketability alone. Art has no value. Sure a film has to be “good” to be picked up, but what does a distributor truly look for when it acquires a film? Uniqueness of vision? Independent spirit? Discipline? A controlled or unique aesthetic? Try again. Like their Hollywood counterparts, the first item on their menu is a marketable concept, one they already know how to package. They look for the promise of fun, albeit intelligent fun. God forbid, a film breaks new ground – if it does, it better do so while still satisfying other proven commercial desires – otherwise no one will know how to market it. In the current marketplace, fewer and fewer distributors will take a risk on a great film if its marketing potential is not immediately identifiable.

The major specialty distributors only seek films they believe can gross $2 million at the US box office. There is no small acquisition anymore. When a distributor offers a minimum guarantee of $300,000, they are essentially stating that they believe the film will gross over $2 million at the box office (the MG is nothing more than an advance against future profits – the size of the advance is in direct correlation to a distributor’s conservative estimate of the film’s future revenues). If the distributor is strong enough to demand (and collect) 50% of the gross from the exhibitors and spends no more than a minimal $700,000 prints and advertising investment, then it can recoup the advance. Forget about the days when an independent film was applauded for reaching the $1 million mark. Now it’s $2 million or bust.

The “Big Little” distributors have a surplus of films; they don’t want yours (particularly if it’s an art film). Miramax doesn’t even try to hide the fact that they have over 40 films on the shelf – they promote it. If one of the larger specialty distribs were to pick your film up today, you’d be waiting a year for your premiere. Granted, some of the wait has to do with the mechanics of publicity, but you can’t get around the surplus of good films available for acquisition. With such a backlog, there’s tremendous pressure to get everything but the big money makers off the screens and the shelf sitter up and out (but only for the minimum time required under that pesky video output deal, of course).

Acquisitions has become a presale and production game. There’s no room for your beautful little hand-crafted film gem (please close the door when you leave). Face it, distributors know what they want and they are tired of waiting for the indie sector to come up with it. As the big little distributors move fully into a production game they have a lot more money at stake. The coming disaster is easy to anticipate. How many films like House of the Spirits, Even Cowgirls Get The Blues, and The Perez Family can these companies afford to make before they go under? Unlike a Hollywood hit, an art film smash will rarely replenish the corporate coffers enough to compensate for a string of failures. This trend towards production is not only going to destroy companies, but it will also restrict anything but the surefire hits from getting picked up.

Small distributors are doomed to failure. The options are limited to begin with and they are only going to get smaller and more limited. The little distributors lack the muscle to book good screens, let alone hold them beyond a two-week engagement. And these microdistributors are overextended. As many great films do not get picked up by The Biggies, the small companies can acquire a year’s supply of product for a song. Temptation is too great a force, and they inevitably pick up too many films, fail to properly capitalize their release campaigns, and, with little invested in each film, quickly drop those films that don’t immediately perform.

The distribution business is actually a game of collections. It’s one thing to get a booking, but quite a different thing to get paid in full. Outside of the calendar house exhibitors, one can’t bank on an exhibitor returning more than their automatic 25% payout. The rest is up to “negotiation” and “settlement”. Yeah, right. “Let’s see what other films you have up your sleeve next month and maybe then we can pay you what we owe.”

SALES AND REVENUE: THERE’S NO WAY YOUR FILM WILL EVER MAKE MONEY ANYWAY

Filmmakers are always last in line for the revenues. When sales agents, producers’ reps, exhibitors, distributors, and all the various distribution, marketing, and publicity costs come off the top, can you really hope to have anything left? Hollywood spends $17 million on the average publicizing a film. In the specialized market, you can anticipate $300,000 in P&A for every $1 million a distributor hopes to gross until $3 million and how many specialized films do better than that in a given year? Do you really expect to see a bloody red cent?

There are not enough specialty ancillary distributors to create the competition needed for there to be a fair market value set and paid for acquisitions. You can dream all you want about the Sundance Channel and Independent Film Channel getting into a bidding war for your film. Even with Cinemax’s Vanguard series in the mix, current licensing fees won’t even pay for a minor P&A campaign. In the home video arena, the big indies go Chapter 11 on an annual basis. What does that leave you? Pay per view? Video on demand? Unfortunately, Shannon Tweed and Lorenzo Llamas are worth more viewers than a calvacade of festival accolades, particularly on a rainy night.

Indie film is forced to look overseas for its revenues. It’s been the rule that Jarmusch and Hartley turn more wickets in Paris than they do in all of the US It was once the norm that when you licensed your film to a distributor, you could expect half the budget from the US deal. Current wisdom would place it closer to 30%. Indie films typically make their money by licensing rights to the major foreign territories. But the bad news is that foreign distribution options are narrowing.

The trade press made a big deal about Miramax’s recent “output” deals with foreign distributors. New Line towed a similar line, handing off their product to select distributors territory by territory. The premium foreign sales agents all have their favorite buyers, and those not included within the circle have little hope of acquiring any product from these agents. The true foreign indie distribs are thus being shut off from their former suppliers. If the foreign indie distribs bite the bullet and pay the amount the large sales agents demand for the big titles, they won’t have the money to pay for your film anyway.

The real catch-22 though is the foreign market’s reliance on a US deal to drive advances. If your American Indie effort failed to ignite the screens stateside, expect lackluster advances when the time comes to sell overseas. Without the right US deal, you’re going to be hard pressed to squeeze a healthy return on foreign soil too.

Backend is bullshit. Go ahead, name the films that paid overages from domestic distributors to their producers. The distributor has to be able to collect from the exhibitor if you are ever going to see something. If exhibitors are only paying 25% of the gate now, regardless of whether or not they’ve agreed to more, and the distributor is taking 30% off the top of that, you can only expect 16% of gross theatrical revenue to return to the producer – before the deduction for publicity and print costs the distrib is piling on. With licensing fees for the ancillary markets so low, the only hope of an indie film turning a profit is having nothing to recoup to begin with. With backend being nonexistent, you better get your money upfront – but then again no one’s going to give you money upfront unless everyone is willing to.

You better be ready to dedicate the next ten years to that one film if you want to get what is owed to you. A film’s revenue life is usually close to ten years. If you want to make sure you’re not getting ripped off, you better examine those statements carefully. You better be prepared to look at how many admissions you got at every theater in every territory. You better keep track of video release dates and shipments in each territory and what channel puts it out for broadcast. Don’t lose those publicity stills because every three months or so some distributor will need them, regardless of how many times you’ve given them to your sales agent. It doesn’t matter how many territories accepted your video transfer, somewhere it won’t be up to snuff.

DISTRIBUTION AND MARKETING: IF YOU THINK PEOPLE WILL EVER SEE YOUR MOVIE, STOP DREAMING.

Platform releasing is becoming a dead language. Gone are the days when a distributor would work a film one city at a time. All the big little distributors look for 200 print releases now and it costs to blitz. An idiosyncratic film that doesn’t hit a clearly definable demographic can’t legitimize the cost of hitting the top 50 markets simultaneously. However, in an oversaturated market, platform releasing is an impossible strategy. Platform releasing was based on the concept of word of mouth being able to compensate for less costly marketing campaigns. But word of mouth requires a film to be able to hold a screen and takes time, five weeks or so, to kick in. To hold a screen that long these days, you have to be turning the wickets pretty consistently from day one. When October Films released Mike Leigh’s Life is Sweet, its eighth week grosses were the highest. But today, if a microdistributor’s little sleeper is doing $9,000 a screen at the six-plex in its third week while the Miramax flick is hovering below the nut, say, at $6,500, who is the concerned booker going to drop? Your film or the one by the guys who’ve got the new Tarantino coming out?

Distributors still believe that independent film is entirely review driven. If the New York and the LA press don’t support it, you better pray Mr. Ebert wants to make a campaign of it. There is no second chance. Sure, they’ll publicize a film to its “core” audience, but in most distributors’ minds, “core” is defined by skin color and sexual orientation, and aren’t we all just a wee bit more complex than that?

Film criticism is at an all-time low, but distributors still rely on it.Somewhere along the line someone decided that reviews are nothing more than publicity. We’ve long been recognized as a nation of sound bites and pull quotes. The critic’s job is now simply to synopsize the plot and let ’em know whether it’s five stars or just four this time around. And distributors of art films won’t spend money unless these critics proclaim it a sure fire hit. If the lead reviewer doesn’t get your film because you are trying to do something new or maybe because he was hungry and cranky, you can see your ad shrink before your eyes. If the distributor took the risk on your little gem because they thought they could platform it, and that reviewer you dissed way back when remembers you now, kiss a multiple city playdate goodbye.

Distributors will not push a picture if they don’t have a lot of money riding on it. The reason you want a distributor to put up a hefty advance isn’t because of the money, but because it’s your only hope the film will get the push it needs. All of the big little companies can afford to take a $200K loss; it ain’t pretty but they can keep doing it if they have the hope of a cash cow by year’s end. This problem gets truly serious when all the distributors can have their pick of the majority of Sundance alumuni with no money down.

They are right when they tell you that indie films are sold on the back of the director (and they’re willing to break it). If you direct an indie film, you better be prepared to publicize it for the next year and a half. That next feature can just go on hold for all anyone else cares. If the distributor has any money they are going to spend it to put you on the road. All the press will be about you, not the film. You’ll be talking the film up in your nightmares (and then some if you are a first timer). You need to get in the papers to get the audience in their seats. And an article is a hell of a lot cheaper than an ad. The real rub is audiences could care less about the director. Features on film directors only preach to the converted. And the killer is that all this publicity sets the filmmaker up for a fall. Second time around, critics love to skewer last year’s discovery. Nevertheless no one’s come up with a cheaper, easier or more thoughtful way to get publicity for an indie film.

DEVELOPMENT AND FINANCE: YOU’RE GOING TO HAVE TO SELL YOUR SOUL AND YOUR CHILDREN TO GET YOUR FILM FINANCED.

Industry financing options are diminishing. Miramax still finances edgy projects by directors without names perpetually set in bold type – but then you’ve got to wait until Harvey figures out who’s the right one to star in it. There once was a day that New Line/Fine Line did too, but those days now seem long gone. American Playhouse is now a severed arm of PBS, and it’s got to get a grip on films that could do boffo box too. (To add further bruises to brutal injuries, the financing scheme they engineered had it’s legs chopped out from under them with the recent demise of Goldwyn, their cherry-picked distributor).

Public funding options are all but non-existent. The NEA has abandoned film. They’ve abolished the AFI grant. The government and the politicos alike have stated very clearly that they do not feel film has any cultural worth and is solely a commercial pursuit best handled by the private sector. Never mind that the average taxpayer’s allocation to the arts is only about $2.47. You can kiss that chump change goodbye now and with it all the voices in the niches.

The “filmmaker-friendly” studio-backed production shingles rarely yield much fruit. The development and acquisition execs would rather keep their jobs than risk their necks on your little labor of love. Here’s the story:

The worst thing that can happen to a development or acquisitions exec is for a film they passed on to become a hit. They get fired for less. Consequently, expect them to take reasonable precautions. If they are going to pass on a film, they are going to make sure that everyone knows they have passed. They’ll pass loud and often – whatever is needed to taint the product and make sure no one else will ever make that film.

The next worst thing is to acquire a film that someone else passed on and for it to flop. Consequently, the smart exec won’t pick up a project that’s already been passed on by another entity. The only film they can truly support is one that already has a groundswell of support or one that nobody has seen.

If a film they champion fails, even telemarketing positions will start to look sweet. If a company develops a project, everyone’s a genius until the film’s released. And then only the numbers tell the truth.

So what’s a poor old executive to do? 1) Try only for films that everyone else wants. 2) Avoid films that don’t resemble previous hits. 3) Do like everyone else because they can’t fire you for imitating your colleagues. 4) Pray that nothing you develop ever gets made and the finished films you acquire gather moss on the shelf.

Finishing funds are designed to exploit filmmakers’ desperation. It may seem nice that such funds exist to bail out films in need, but under most of their current incarnations they exploit and encourage filmmakers’ desperation. Since filmmakers just want to be able to finish the film, the funders usually play fire sale, taking advantage of filmmakers’ ignorance and desire.

Filmmakers are not blameless here. With every tale of success these funds help furnish, fiscal irresponsibility is encouraged. All a new filmmaker wants to do is shoot film and shoot film soon. Never mind that the long drawn out process of financing often helps a filmmaker consider and reconsider the script and ultimately make a better film, these kids have just gotta shoot. If they have the money to get it in the can (and the investors that will let them), they usually are willing to shoot now and worry about paying for post later. The price they pay is that they are already over the barrel before they have a finished film to show. Unwittingly, desperation creates a buyers’ market and ownership soon is lost, but what other financing options are there?

Financing small films through presales is too costly and time consuming.It’s virtually impossible to finance a first feature through presales, but it can be done. Usually it requires casting names, but it can be done on the strength of the creative team alone, but then you better have a serious body of work and it might take a good three years or so. This time lag may well serve to distance all creative elements from the material at hand, but the real suck is the cost. Presales are contracts that have to be converted into money and that process ain’t cheap. It also means a completion bond at a minimum of 3% of budget. It means interest payments on the loan and high legal bills besides. When all is said and done you can watch at least 20% of the budget being spent on the money. You might as well give away the rights to Italy instead.

There’s no support system or infrastructure to speak of. The IFPs & Sundance are the lone beacons but even these not-for-profit groups are reliant on corporate dollars from the distributors for survival. Given this fact, can they really fulfill our need for a true ombudsman for the independents? But where are the alternatives?

The film industry, like all others, mystifies by design. All industries create their own vernacular, keeping the have-nots clouded in confusion. Variety takes this talent to an art form. The neophyte needs a class in how to read the trades, let alone understand them. Where is the information when you need it? Whether it’s a rolodex or a financial chart, good luck in getting up-to-date info. The industry promotes a paranoia and close-to-the-chest confidentiality in all its’ parishioners, whispering that if you don’t leap in, you’ll be out forever.

Film schools produce directors and not producers. Conspiracy theories, as comforting as the are, can stretch only so far, but it is curious how embraced and weaved into the industry the film schools are, yet how limited their curriculum is. By ignoring the business aspects of an art form driven by commerce and promoting “auteurs” and “masters of light,” the film schools assure that there is a constant and overabundant supply of lambs trotting towards the slaughterhouse. USC’s Peter Stark Program shapes producers for the studio system, but there’s no academic institution seeking to prepare indie producer wannabes for the outside world. Of course one could easily say, as independent producer Jim Stark has quipped, “It doesn’t make sense to educate people to go into a business that they are bound to lose money in!”


Categories
Truly Free Film

Take Back What Is Already Yours: "Best Practices" For A Complete Cinema

I am in London to deliver the key note speech at Power To The Pixel. This is that speech.

POWER TO THE PIXEL:
Take Back What Has Always Been Yours
10/14/09
London

Cinema is a driving force in my life. I don’t want it to leave us, nor do I want to have to leave it behind; it’s provided me with hope and inspiration, and an incredibly fulfilling livelihood. It is also a one hundred year old industry, and, in my opinion, damn close to both a perfect art form and a perfect entertainment, but is also one whose applicability to our lives and livelihoods must now be completely reevaluated.

Cinema, in its current concept and execution, is both derived from and depending on a world that we’ve passed by.
• It is no longer is the most complete & representative art form for the world that we inhabit.
• It no longer mirrors how we currently live in the world.
• Cinema is now a rarefied pleasure requiring us to conform to a location-centric, abbreviated, passive experience that is nothing like the world we engage with day to day.

We must also recognize that there is no workable present day business model to support the current mode of cinema, other than one built on the exclusionary practice of isolated control of the funding, marketing, distribution, and exhibition systems. We know the model for financing and distribution — and by extension, also creation — is now running on fumes.
• How long can the controlling studio model survive when the wall of control has already come done and the people — now embracing that they are both audiences and creators — have recognized the power they truly have and will unlikely ever surrender that power again?
• How long can a business based on library assets survive when everything that has been digitized has also been copied and can now be spread with a touch of a button – and every time it is stopped, it is only to reappear somewhere else.

Sure, these are big problems before us, but being here, joining in the conversation today, is truly exciting because we are here to define and develop that new art form, one that in turn can spawn it’s supportive business model.
This can be done.
This will be done.
And whether we call it cross-platform, transmedia, or just good old “cinema”, we will do it.

In re-building our representative art form to truly demonstrate how we live, we will also develop a business model specifically for it:
• One founded on access and transparency,
• One where the rewards come from the work rendered and not the control maintained.
This is the hope has brought us together and it is this hope that will truly move us forward.

We not only all get to participate in this reinvention of cinema, but we all HAVE to participate in it. Things have changed:
• Previously creators couldn’t – or perhaps wouldn’t — truly participate in the whole of cinema .

If we as creators redefine cinema as its complete whole — if we take back what has always been ours — cinema will no longer be the same art form it was 100 years ago, nor will we have the same film industry that we do today. Yet, to think forward, we have to look backwards and recognize cinema for what it truly is and stop naming a part of it as the whole.
• Cinema is not just the narrative component.
• Cinema is the entire process;
• it is the dialogue that goes on between the audience and the content.
• It is the experience that resonates long after the lights have been turned on.

Cinema is supported by six pillars and until now creators truly only participated in two of them: content and production.
Content, being made up of sound, image, time, and narrative has had more than enough for a singular author to content themselves with.
Production, until twenty years or so ago, generally meant creators had to work for someone else because the cost of production was so excessive (that they weren’t able to afford it on their own). The economic barrier to personally produce what you conceive has now virtually disappeared.
For the last two decades Independent filmmakers mistakenly perceived it as some sort of victory that they had the opportunity to participate in the first two pillars, but in settling for dominion of these two, we haven’t seen the forest for the trees.

When we look at the great woods that surround us now, we should recognize that we have not just the possibility, but also the necessity, to participate in the other four pillars of cinema:
discovery,
promotion,
participation,
&
presentation

We must embrace this opportunity to engage in these aspects or we will lose it.
Those in control of the financing & distribution apparatus have historically limited the creative team’s full involvement to only content & production. For if they “grant” direct access to the consumer, the audience, or the fan, they will also reduce their own control of the gate, of the choices, & of the rewards.

Control, be it through:
• limited supply to the audience,
• the access to capital to the creators,
• and the marketing, distribution and exhibition apparatus
has kept access to all six pillars distanced from those that actually generate the stories, and as result no where near the full potential that we have in us.

With our new access and involvement, that power
to create,
to access,
to spread, and
to appreciate
is going to be owned by each and every one of us.

In denying the creative class access to those other four pillars of cinema, our Industry also inhibited the narrative form from expanding beyond a linear structure and its delivery from migrating from a singular platform. Yet, the creative side somehow not just readily accepted, but also propagated ,the myth that this is how it was supposed to be. For 100 years, we embraced a short sighted vision of what cinema — it’s creation and appreciation – is .

When considering the audience’s actual experience of cinema, the creative class has embraced a false and unnecessary demarcation
• between art & commerce,
• between content & marketing, and
• between creator and audience.

Marketing & Narrative each influence each other. Each can be used together to effectively shape our perception and knowledge of the events we intend to consume.
• Isn’t “discovery” the first point in the narrative chain?
• Isn’t “promotion” about the point of impact for the audience’s “discovery” and its subsequent resonance?

Cinema, and its business, changes with our acceptance of the whole definition of our work.
The “sell” is part of our creation; we enter our stories by the path the piper of marketing paves in front of us. We react not just by our own instincts, but also in accordance with what is happening around us, what our contemporaries are experiencing too. If we stop being cynical about the “marketing” aspects and use them to shape our narratives — and make sure that the narrative also shapes those points of impact we call marketing — our stories will have more influence, depth and resonance, by the sheer fact that they are now more complete, carried from our moment of discovery, reinforced through moments of resonance, and represented by the objects we surround ourselves with.

By shedding the false construct of a line between the form and its delivery, we transform our art form.
• By extending the narrative in the direction of what once was called marketing or business, cinema itself is no longer a line, but a sphere — a full world and no longer just a slice of life.
• By removing the constrictions of the where and when we encounter cinema, it becomes a greater influence on our lives.
• By spreading the opportunities we have to engage, both back and forth, across multiple platforms, cinema is no longer an impulsive location-centric activity, but an ever-present and consistent choice.
• By changing from a monologue to a dialogue with our audiences, we return ownership to the commons and gain back loyalty in exchange.

As storytellers we have been trained to think predominately in the form of the feature length narrative; it is the byproduct of our tunnel vision, of our acceptance of a limited definition of cinema restricted to singular aspects of a far more rich communal experience. For our art form and our business to both reflect the realities of the world we are now living in we have to embrace a new set of “best practices” for the narrative form, solutions that attract new audiences, experiments that can lead to new business models.

We have to erase the division between content and marketing, between art and commerce, between creation, presentation, and appreciation. As creators, entrepreneurs, and audiences we have to leap into the whole of cinema, abandon the trees, and enter the forests. I don’t have an answer yet, but I suspect that the list of what we all need to embrace will include aspects of all six pillars of cinema and not just the two we have aligned ourselves with. In the days ahead the “best practices” for engagement in the six pillars of cinema will become clearer, but some things are already evident, and by no means is what I have to offer is a comprehensive list, but I do think that if my future collaborators entered my offices, already armed with the following considerations, the solutions to some of the struggles we have in our industry currently would feel far more evident.

So with regard to:

CONTENT & ITS CREATION:
• Expand the narrative — along a thematic premise — from just a feature format to also include multiple short form works, that can be used to seed, coralle, and bridge audiences from one work to the next.
• Create storyworld instructions that will allow others to also enter and participate in the narrative. This guide will describe what rules must be followed in the creation of characters and their actions.
• Open the narrative and erase the end, or rather give multiple opportunities for endings, as audiences want to re-engage in new and different ways at different times.
• Open the narrative and offer alternative points of view, so that the experience no longer is single character-centric.
• Consider opportunities for off-line discussions and individual customization to re-enter and even influence the narrative.
o Should characters, in addition to audiences, comment on the choice creators make?
o Where can user-generated modifications enter the narrative later on?
ß Beyond story & character, can audience-generated image-overlays play a role in the experience?
• Shed the notion that is distancing for an audience to have characters played by different actors.
o as the great works of both Shakespeare and Dr. Who demonstrate, we can derive pleasure from witnessing the interpretation of a role by many performers.
ß Even within a singular narrative
• Embrace collaboration; there is so much work to be done, a singular author can not build the entire world.
o Where can the crowd provide material in an organic way that will enhance their relationship to central work?
o Be willing to just think wildly at times.
ß Have a collaborative brainstorming session with like minded storytellers on how to expand the narrative.
• Is there a way that multiple people could collaborate around this idea?
• Are supporting characters worthy of their own stories, own experiences, own environments?
• Could alternate futures and alternate paths be sketched out now?

PRODUCTION:
• Record data and provide access to it every step of the way. Show how fans how it is done. Pull back the curtain and let others see the mystery.
o Record the recording.
o Let the crew broadcast and comment.
• Recognize cast, crew, & vendors as our work’s initial community. Bring them into the discussion.

DISCOVERY:
• Provide many points across many platforms for discovery by audiences.
o This can come from websites and blogs, video content, or games.
o Trailers, clips, and posters are the most traditional way, but even in these arenas there is still much room for expansion and innovation.
ß These introduction mechanisms can be used not just for the whole, but also for each step in the process and narrative.
• Provide the audience with the proper context for appreciation.
o This usually comes from providing some ongoing curatorial services for audiences to understand how it fits in the entertainment and cultural chains.
ß If you like x, then you will also like y.
ß Provide other cultural artifacts for comparison.
ß Curate and show what else you love.
• Brainstorm participatory opportunities:
o What are the gaming structures inherent to the narrative?
ß Are there a missions and obstacles that your characters face that could be mirrored in a basic game environment?
ß Can players interact in a gaming world via the appropriation of character traits that the story origninates?

PARTICIPATION
• Provide multiple areas of participation on a casual level.
o What aspect of the story would be a fun application or widget that is spreadable?
o Does story development, trivia, or gaming warrant prizes, cookies, or contest provisions?
• Offer different points of access for audience participation on a creative story level.
o Design characters that can travel into other creators’ hands.
o Iconic costumes or behavior alleviate the need for spector actor identification and thus increases spreadability.
o Totemic props, dressing, & design allow story environments to permeate the boundaries of our real world as fans appropriate such objects and display them.
• Provide fans the opportunity to create on the same lines as the story’s originators.
o Allow for remixing and reposting. Alternate POVs and approaches to the material make for a richer experience for the hard-core.
o examine how some narratives encourage fan fiction — for isn’t this something every storyteller wants: the fan-fiction user/creator to become also the advertiser/promoter.
• Accept that audiences like to both be directed and to participate;
o both the truly active and the somewhat passive experiences are pleasurable.
o It is up to us to show how this duality can be enabled.
• Demonstrate to audiences how they can participate more with (and in) our stories.
o Instead of defining ourselves as the creator, we should accept ourselves as enablers.

PROMOTION
• Offer different points of access for audience participation on a fan/appreciation level.
o Let them in on the details of how and why. Where and when and on what was it shot? The details should be built into all data you deliver.
o What themes within the narrative allow for aggregation on single subject websites?
ß I.e. “If only there was a man who could…”,
ß “The worst day at the worst job is when…”
• Provide insight into the process. Allow audiences to get to know the creators. Build a friends & family fan-base.
• Offer (and reward) fans opportunities to create and thus aggregate different promotional tools
o Posters & trailers
o Fan fiction
• Build referral activities into the narrative and engagement processes.
• Provide individual curators with unique opportunities throughout the process.

PRESENTATION
• Make presentation (exhibition)an event.
o Add a live social component.
ß Know your fans in advance.
o Make it something that is a once-in-a-lifetime event.
• Provide opportunity for deeper appreciation.
o Furnish study notes and
o moderate discussions that allow the content to more fully resonate with audiences.
• Keep the experience alive long after the work has ended.
o Provided totemic items (aka merchandising)
o How can fans demonstrate their passion?

I can’t say if I got the order or organization of this right. I certainly know that the list is nowhere near complete. And I know there is no template for creation, no template for production, nor for any of the six pillars. Yet although there may be no template, there are “best practices”. I hope I have given some fuel to the thought of what those may be.

For in taking control of what has always been ours, for embracing what is the whole and not just the part of cinema, we, both the original creators and the engaged audiences, together expand the potential for narrative, for cinema, and for appreciation. This is the mission before us. This is our mandate and this is why I am excited to get to discuss this with all of you in the days ahead. Our industry has a great opportunity before us. I hope we can truly take advantage of it.

Thank you.

The talk has subsequently gotten some coverage in the press.
Screen International
Filmmaker Magazine Blog
Power To The Pixel
Jawbone.tv
TheWrap.com
Categories
Truly Free Film

Tools: Organizing Audiences

Mike Hedge pointed out to me that we now have a major distributor using Eventful to organize screenings on a local level. Back when Adventureland was released, I few fans found me to let me know that they had organized screening groups on MeetUp. Both of these are powerful tools, that the indie film community needs to make more use of.

And of course, let’s not forget where we first heard of this sort of thing. Arin & Susan paved the way for Dreamworks… ?! Let’s make sure this kind of thing becomes an indie filmmaker staple.
Imagine that when a filmmaker announced that their film is going to debut at a major film festival, that in addition to launching their trailer and going into a new phase with their blogging they also utilized these tools to aggregate audiences on a local level. There might be a film that was able to go on a tour immediately following the premiere taking the work directly to the core. I wonder what sort of impact it would have with the old school distributors to hear that a filmmaker already had thirty or more dates that the fans themselves requested.
Filmmakers could motivate fans to organize these screenings and to recruit audiences by offering a wide variety of incentives from exclusive music downloads to Skype Q&A’s afterwards. Film clubs could easily do the same. Heck, so could distributors. We have an Indie Film Promotional Army out there, already armed, and waiting for the call.
When I look at the number of tools we have at our disposal (check out the list on the right to start) that filmmakers are still underutilizing, I feel like we have all been given crate loads of matches but we still all live in the Dark Ages.
I would love to hear of some filmmakers direct experiences utilizing these specific tools.